Wednesday, 22 August 2012

My levels and Cross Sections. Couldn't get the order right but meh they're here

  
1.      start at blue and proceed right till end of platform
2.      jump onto platform and rotate anti-clockwise
3.      proceed left
4.    climb ladders to exit
 1.      Start at blue (left side) of the screen.
2.      Move forward to edge of platform.
3.      Jump across gap to reach steps.
4.      Climb up three sets of steps.
5.      Proceed forward till edge.
6.      Fall jump off edge and land on below platform.
7.      Jump up to reach next platform.
8.      Jump across gap and proceed forward to finish.
 1.     Start at blue (middle), walk left and climb down ladder
2.     fall off ladder onto piston once its high enough and ride it down
3.     proceed right while avoiding trap
4.     rotate clockwise and proceed right until you reach the piston
5.     wait for piston to lower and run along to reach next platform
6.     proceed right along platform and rotate clockwise
7.     proceed right until red (finish)
 1.     start at blue (middle) and proceed left and rotate anti-clockwise at end
2.     proceed left and ride piston until you can jump onto first platform
3.     use bouncing pads to reach last bouncing platform
4.     jump onto ladder and climb down onto platform
5.     work down platforms onto right piston
6.     jump along pistons and ride left piston until you reach exit platform
finish at red 
 1.     start at blue (middle) and proceed left and rotate anti-clockwise at end
2.     proceed left and ride piston until you can jump onto first platform
3.     use bouncing pads to reach last bouncing platform
4.     jump onto ladder and climb down onto platform
5.     work down platforms onto right piston
6.     jump along pistons and ride left piston until you reach exit platform
finish at red 
 1.      start at blue and proceed right to end of platform
2.      jump down and climb down ladder
3.      jump on bouncing pad onto platform
4.      proceed right to exit
 1.      Start at blue (bottom right).
2.      Rotate clockwise twice.
3.      Move forward to end of platform and jump down.
4.      Proceed down next two platforms.
5.      Rotate anti-clockwise.
6.      Proceed to end of platform and jump down three sets of platforms.
7.      Proceed right to corner.
Rotate clockwise and proceed to end (red
 1.      start at blue and climb ladder
2.      jump across platforms avoiding trap
3.      reach end platform and climb down ladder to exit
 1.      Start at blue and fall onto platform upon entering level
2.      Fall down sets of platforms until bottom
3.      rotate clockwise twice
4.      Move left and jump onto floating platform
5.      jump down onto platform and rotate anti-clockwise
6.      Jump down onto second platform and rotate anti-clockwise
7.      move right until end of platform and rotate clockwise
8.      move right until you reach bouncing platform
9.     jump onto bouncing pad and aim towards the finish (red)
 1.     Start at blue (top right).
2.     Moves left and proceed down ladder on top platform.
3.     Rotate anti-clockwise.
4.     Proceed right until ladders.
5.     Proceed down ladders on top platform.
6.     Proceed left and head up ladders onto next platform.
7.     Proceed left and go down ladders.
8.     Proceed right and move up ladders on top platform.
9.     Proceed right and go down platform and head down until finish (red).
 1.     Start at blue (left side)
2.     move right across platform until ladders
3.     climb up ladders on top right platform
4.     proceed right onto ladders and rotate clockwise till ladders falls
5.     proceed left along platform
6.     climb down ladders and proceed left onto next set of ladders
7.     rotate anti-clockwise until ladders stops
8.     proceed left onto piston
9.     ride piston onto platform
climb down ladders to exit (red)
 1.     Start at blue and rotate clockwise
2.     proceed right and fall onto platform below
3.     proceed right and climb down ladder
4.     proceed right and climb up ladders
5.     go left and rotate anti-clockwise and go left to ladders
6.     climb ladder and proceed left
7.     climb down ladders and proceed left
8.     rotate anti-clockwise
9.     Proceed left
finish at red
 1.     Start at blue (left side)
2.     Fall down and jump onto floating platform avoid the trap
3.     Rotate anti-clockwise and proceed right
4.     Rotate anti-clockwise and proceed through traps to climb ladder
Proceed right at top of ladders and rotate anti-clockwise, proceed right and finish
 1.     Start at blue (left side), rotate clockwise and proceed right to ladder
2.     Proceed down ladder and avoid trap
3.     Fall from bottom of the ladder and rotate anti-clockwise
4.     Proceed right while avoiding trap and rotate clockwise
5.     Jump up platforms avoiding trap and rotate clockwise
6.     Fall on platform and rotate clockwise
7.     Walk left and stand on piston to get boosted onto ladder
Climb ladder onto platform and proceed left and finish at red

1.     Start at blue (left side) and rotate clockwise and stop at obstacle
2.     rotate clockwise and jump across to platform
3.     rotate clockwise and proceed left then rotate anti-clockwise
4.     run to end of platform and rotate anti-clockwise
5.     jump across gap in floor and fall into pit
6.     proceed right and rotate clockwise
7.     jump across gap and rotate clockwise
8.     proceed right and fall down then proceed left and rotate anti-clockwise twice
9.     fall down onto slope and slide down
10.  proceed left while avoiding piston
11.  jump into piston and use it to reach next platform
12.  proceed left while avoiding traps and rotate anti-clockwise at end
proceed down slope then walk right until end (red)

Wednesday, 8 February 2012

Overview/Walkthrough/Playable Characters and NPC!!

The level that will we will be looking at is going to be one of the starting zones that players will face during their play through parasite

Players will start of in a rather poor area of the city, known to most as the slums. Even though the idea of the game is to be within a city, players will be restricted via invisible barriers that don’t allow to player to explore if not on the corresponding mission.

Players will start off the first level talking to his farther which will give small hints to the backstory of Parasite. Shortly after your farther explains some backstory he will send you on your first mission through the city which will tie in as a tutorial.

To start the first mission off players are asked to go and buy a back-up generator core from the local pawn shop.  After setting out players will make their way to the pawn shop, leaning the basic movement abilities along the way.  At arriving to the pawn shop and after some quick dialogue players learn that the only way the shop owner will give him the generator core is if he retrieves him a certain plant from the forest to the north.
With players now being able to collect quests he continues forth on what seems like a simple trip to the forest, along the way he will come across a bakery store in which he uses the money his farther game him for the core to buy a sweet roll, this familiarizes players will a money and shop mechanics within the game.
After leaving the store we find our character run into some local thugs who want to take that sweet roll, the player is introduced to combat here and the early stages of your skills.

Upon leaving the combat scene the last window will show players how to sprint and climb various objects; players are able to test these various skills along their way to the forest as they will have access to a long open road and various climbable objects on the walls nearby.

Upon reaching the forest players are taken to a cut scene which shows a man from the manor meeting a very suspicious looking hooded being, you listen in to the conversation and once the zone is clear you flee back to the pawn shop to collect your reward.

After you have the core all is left is for players to return to his father’s base. This is all done through the cut-scene once players enter the forest











Playable Characters


Players will take control of a young inventor called Jimmy farther to an experienced steam inventor called Edward Tick who many believe to be Steam City’s true ruler.



This art-work is form league of legends and is none of my work, purely for reference material 



The above image shows the style that Jimmy is an agile fighter. He will take the form of a young adventure type character and along his journey gather new inventions for his combat and detective arsenal.

With Jimmy being a young inventor taking much from his father’s teachings, he is often experiment with various bits to try and create anything to help his people during the rough times, the most noticeable item players will come across while playing Jimmy is his high powered steam pistol. Now shooting steam doesn’t sound as lethal as a bullet or a club but when jimmy is the inventor it makes it anything but deadly.



NPC and Enemies


The following characters are ones that the player will interact with within their first mission ascending in the order they are met.


·         Edward Tick (your farther)

Edward Tick is the farther to Jimmy Tick who is our main playable character through the mission and game. He will also be the character giving Jimmy many of his missions in the early stages of the game.


·         Pawn Shop Pete (Pawn Shop dealer)

Pawn Shop Pete is one of the stores that Jimmy will first come across during his game-play, it is at these pawn shops that players can find items for inventions and is another character who will give Jimmy missions yet on a smaller scale than his farther.

·         Matalda  (bakery store assistant)

Matilda will play the role of a typical lovely joyful bakery woman, she will supply Jimmy with all the products needed to keep him healthy and i-shape during his story.

·         The Hooded Man

The hooded man is a character Jimmy will hear about a lot yet not have the pleasure of meeting. He is a man that is behind most of the miss-haps through the city and Jimmy will become much more familiarized with him through the game.

·         Manor lackey

The Manor lackey is an enemy jimmy will face quite often during end-game, it is these people who carry out the city’s ruler, the seeing of these lackeys is never good as for Jimmy and his people it often means trouble.


Tuesday, 7 February 2012

Manchester Reference Pictures

Some of the 180 pictures that me and Mark took on our fun day out in town for some reference.








Character Reference Pictures

Some pics from the internet of some game characters i found to be themed for the my style of game.






Pretty much the start of my walk through

Monday, 6 February 2012

Level Design Ideas

 Just some pictures of my process of my level coming to life, not very detailed but you can see the stages of how it came along.


Wednesday, 7 December 2011

Final Controls

Standard Xbox360 Controls
PC Controls
Function
360 Controls
Alt 360 Controls
Keyboard
Movement
LEFT ANOLOGUE

A & D
Crouch
LEFT ANOLOGUE PRESS

CTRL
Jump
Double Jump
Charge Boots
A
A + A
A (hold)

SPACE
SPACE + SPACE
SPACE (hold)
Pause/Un-pause
START

P
Rotate Room Left
LEFT TRIGGER
LEFT BUMPER
LMB
Rotate Room Right
RIGHT TRIGGER
RIGHT BUMPER
RMB
Grab /
Pick Up / Drop Object
RIGHT BUMPER
RIGHT TRIGGER
SHIFT

Item Pick-ups
·         Remote rotation device

The Remote rotation device will be what allows the player to rotate the levels to his/her will, allowing the player to figure the puzzle out and advance through the game.



·         Hand/Arm exoskeleton

The player will be able to jump onto ledge within the game once the exoskeleton upgrade is obtained, this will allow a player to mix this ability with his/her steam boots to jump and grab onto ledges at greater distance.

With the Exoskeleton upgrade, players will be able to jump and then press the right bumper (Xbox360 controls) to grab onto the ledge and hold on. Players will be able to hold onto ledges after basic jumping, double jumping and while freefalling through the air.


·         Steam boots

The player will be able to charge up his/her Steam Boots once obtained to achieve greater acrobatic heights. For example on the standard Xbox360 controls the player will hold down the A button to charge up the boots and upon release jump three times higher than the standard jump.


The distance travelled during player jumps will be displayed in units in the images below. One unit vertically counts as the players’ height while one unit horizontally counts as the players width.
As seen in the image above, players will be jumping on various scales. The most basic jump and unlocked top the player at the start of the game will be the basic jump; this will allow the player to jump one unit upwards. Once the double jump has been unlocked by obtaining the steam boots, players will be able to hold down the A button (xbox360 controls) and jump two units high.
Jumping will also allow the player to jump over gaps within the game, the controls are the same as basic jumping yet the player must aim with the left analogue stick in the direction he wishes to jump.





so this is my part of the doc, just throwing it up here for shits and giggles