Wednesday 7 December 2011

Final Controls

Standard Xbox360 Controls
PC Controls
Function
360 Controls
Alt 360 Controls
Keyboard
Movement
LEFT ANOLOGUE

A & D
Crouch
LEFT ANOLOGUE PRESS

CTRL
Jump
Double Jump
Charge Boots
A
A + A
A (hold)

SPACE
SPACE + SPACE
SPACE (hold)
Pause/Un-pause
START

P
Rotate Room Left
LEFT TRIGGER
LEFT BUMPER
LMB
Rotate Room Right
RIGHT TRIGGER
RIGHT BUMPER
RMB
Grab /
Pick Up / Drop Object
RIGHT BUMPER
RIGHT TRIGGER
SHIFT

Item Pick-ups
·         Remote rotation device

The Remote rotation device will be what allows the player to rotate the levels to his/her will, allowing the player to figure the puzzle out and advance through the game.



·         Hand/Arm exoskeleton

The player will be able to jump onto ledge within the game once the exoskeleton upgrade is obtained, this will allow a player to mix this ability with his/her steam boots to jump and grab onto ledges at greater distance.

With the Exoskeleton upgrade, players will be able to jump and then press the right bumper (Xbox360 controls) to grab onto the ledge and hold on. Players will be able to hold onto ledges after basic jumping, double jumping and while freefalling through the air.


·         Steam boots

The player will be able to charge up his/her Steam Boots once obtained to achieve greater acrobatic heights. For example on the standard Xbox360 controls the player will hold down the A button to charge up the boots and upon release jump three times higher than the standard jump.


The distance travelled during player jumps will be displayed in units in the images below. One unit vertically counts as the players’ height while one unit horizontally counts as the players width.
As seen in the image above, players will be jumping on various scales. The most basic jump and unlocked top the player at the start of the game will be the basic jump; this will allow the player to jump one unit upwards. Once the double jump has been unlocked by obtaining the steam boots, players will be able to hold down the A button (xbox360 controls) and jump two units high.
Jumping will also allow the player to jump over gaps within the game, the controls are the same as basic jumping yet the player must aim with the left analogue stick in the direction he wishes to jump.





so this is my part of the doc, just throwing it up here for shits and giggles

Tuesday 8 November 2011

pretty much the control side ive done



Item Pick-ups
·         Remote rotation device

The Remote rotation device will be what allows the player to rotate the levels to his/her will, allowing the player to figure the puzzle out and advance through the game.



·         Hand/Arm exoskeleton

The player will be able to jump onto ledge within the game once the exoskeleton upgrade is obtained, this will allow a player to mix this ability with his/her steam boots to jump and grab onto ledges at greater distance.



·         Steam boots

The player will be able to charge up his/her Steam Boots once obtained to achieve greater acrobatic heights. For example on the standard Xbox360 controls the player will hold down the A button to charge up the boots and upon release jump three times higher than the standard jump.


so this is what ive done on the controls since monday, just throwing it up cause i can 

Xbox Jump Controls

Quick Example of some images im throwing in for the control side of things, gives a quick tutorial if you will of how to do the different type oooo jumpz

Saturday 29 October 2011

Final Controls




Some more control images with some feedback from Jonny. As always leave some feedback and feel free to mention any points i may have missed.

Friday 28 October 2011



Leave feedback (not final images still have to include option selecting controls but let me know what you think)

Item idea's

- Dairy pick-ups (little backdrop for players to follow while player?)

- Medication pick-ups (minor increase to some player abilities e.g. jumping)

- Permanent upgrades (not new but unsure if we spoke about how these are obtained)

Thursday 27 October 2011

Doctor Spin Controls (ideas)


Just some quick ideas of what the controls can be for the game. Please leave some feedback or message me on Facebook if you wish to add anything.